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66 Game Reviews

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This will be a pure gem when it's finished!!!

This is pure programming genius! The gameplay is amazing! And the AI is pretty impressive too! The FOV, I liked that... You need a little range in your weapon, I can't even touch those guards with the HUGE axes! One thing... I think this could be a bug to be fixed: I get stuck while trying to go diagonally over a corner of the wall in the "real test" room. Other than that, can't wait for the real game!

jamus-se responds:

Yes, I'm well aware of the corner problem... the obstacle was seriously slowing the room down, so I had to take off the special "corner" pieces to trade off for faster animation. That problem was fixed and the walls should bounce you off normally in the beta.

BADASSS

I see you improved through kangoo vs. kangoo, and this one is even better cuz of the different moves! It's a little tricky having to manually jump your character up whenever knocked out though, but I suppose that could be a nice touch. I haven't explored any possible glitches yet, but if you could make the characters like... dance or something whenever he wins, instead of being able to roam about and beat up the already dead opponent, that would be cool. ADD SOME BLOOD! PLEASE! In your next, maybe add a selection of weapons or something, that would rule!

Baandola responds:

=) ye, ye, ye. I know you want blood...
It´ll come in the next game. promise!
And as to the victory-animations: This games animations are incomplete. A shame. but i wasnt in the mood. forgive me =)

Wowwee Zowwee!

This shit is fucking entertaining! The movements are near perfect! This is real fun! If you can somehow program a CPU player for single-player purposes, this would kick ass to the extreme... I would give you a solid 5 everyday for a whole week if you made it more violent (with blood and gore)... in a more complicated scenario. I found a little glitch though... when both kangaroos are at the very end of their health bar, and you hit each other simultaneously... no kangaroo will die, in fact.. both of them start "dancin" victoriously! Even though that was kinda funny... you should fix this... like have them both fall down or something :)

better than the first

The interface in this volume makes this flash more interesting... that includes the fact that you personally handdrawn this instead of just importing everything from jpegs like the last one... how-ever most of these effects I'm sure many people have already seen before in books or whatever sources... making this nothing too special or spectacular...

I am amazed!

This is an incredible game!! I loved the way you have to choose different weapons to kill those tubbies at different range, and the way you have to quickly alternate between them when those pesky things pop up all over the place. This is too much fuckin' fun, perhaps one of the best games I've played in the portal! One tiny little thing... a few rabbits scurrying across the grass would just be that little bit nicer :) The cows are hilarious.

dude...

Please someone explain this trick to me, I think I'm kinda dumb, not to mention dumbfounded. Email me.

well...

The concept is great, the design is neat too, The graphics needs to be worked on, and like, when the huge bus is hit and crashes, the car that comes beside it is totally fine? One last thing, a friggin tank with a turret that shoot 90 degrees above it directly at a helicopter? Sorry I just dont buy that. This is a promising game, hoping you can improve on your next one.

Nice effects!

Gosh its been ages since I've played one of these, and I use to rule at it. I GOT 45 apples who can beat that, huh!? Anyhoo, gotta love the explosions when you die. Makes you wanna play longer and longer and watch the humongous pile of blocks crash and burn. It made me feel very worthwhile

Actually pretty nice!

First stick figure game worth playing.

My love for you is like a truck!

Thomas Lee @pyropymp

Age 43, Male

Animator / Director

York University/Seneca College

Toronto, ON

Joined on 6/15/00

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