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strangely funny

teehee

Robotube officially kicks ASS

Keep RE-making these classics, you make them so much better. This is what these classics shoulda been in the first place!

WOW!

Best 187k I have ever played. I love how you revamped the game. Being able to fire rocks!

Neeeet

Feels like sonic + mario. Very nicely programed, crisp graphics. I will be anticipating the full version. Right now, the invincibility and the absence of sound and more levels took a lot of fun from it, so I cannot give it a high score :P Great job keep up.

addictive!!

Brings back good ole memories. This game rules. Especially when you've revamped it like this!

GREAT ADAPTATION!

This game is so friggin' addictive, and I use to rule at this sorta thing. I got ALL the way to lvl 10 on my first go! How many lvls are there in total?? I was hoping so badly to see the end by but now I'm pissed :P By the way, how did you get the gravity so fluid and smooth? The script must've taken ages eh? The fan is a nice touch. And even though the music quality sucks, I like it :)

Tomorrows-Nobody responds:

Ohh, man, you were almost to the final level.. theres 11 levels in regular mode.

Awesome game

But it's pretty damn hard, the buttons dont work sometimes, especially when I charge up and end up unable to release it. The combos are hard to master. When and how do I use the special skill? Whenever I press "A" it just makes a buncha noise. However the effort is great, and this is one of the better games on NG, good job.

Winner is you

Definitely the most advanced, groundbreaking flash I have ever seen. This HAS to own the portal no matter what. One tiny thing though, maybe this is a lot to ask: can each character have a specific signature move and/or skill during the fight? Cuz seeing Spiderman or Yoda throwing bombs and doing the same fire spin-kick like everyone else is a little, you know. But maybe I just want the moon while I'm at it. Keep up the excellent work! This deserves my utmost respect and the top of my fave list!

SESSNET responds:

I wrote so much - but the send in timed out. I should copied the text. Damn. Here it is in short: Thank you so much - and you are so right. I didn't have enough unique moves to spread around to each person- also what happens when you make a custom character??? I want to let you know I am going to include a special move for each person like you mentioned - but it takes time to find a good moves and incorporate it - but it's my job now I guess! Thank you again.

Amazing engine!

If Combat Instinct had game-engines like this, or if this had a storyline like Combat Instinct, you can probably sell the game for $$$. Superb job... You might want to get in touch with McFretn to make some amazing works!

Excellent gameplay

Excellent graphics and gameplay, I loved the previous CI's and this one is prolly the best so far. You are a programming genius, and an awesome storyteller. But sorry, you need to get some other people to write the script for you... because your dialogues are... well to put it bluntly... sucks. No offense, the rest of the game makes up for everything. It's just that the game will feel more like a masterpiece if your aliens didn't say stuff like, "Hey guys!", "asshole", or "seize fire". The atmosphere of this game will be so much better with a more mature scripting experience. Keep up the great work!

My love for you is like a truck!

Thomas Lee @pyropymp

Age 43, Male

Animator / Director

York University/Seneca College

Toronto, ON

Joined on 6/15/00

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